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When skills meet scale: an agent assembly line for dbt

Riot Games built an AI agent assembly line that modeled 129 billion game events for a Wild Rift event without a human hand-coding every model.

Recorded at dbt Summit · 2026Breakout session archive
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Overview

Breakout session · 2026

This session explore moving beyond basic AI text generation toward practical agentic workflows, using dbt agent skills and the dbt v2 engine for secure multi-agent orchestration. See a workflow where read-only agents perform automated metadata discovery, convert legacy logic into dbt models, and generate PRs for human review, with guardrails keeping humans in control.

What you'll take away

  1. 01

    An agentic "assembly line," five stations that discover columns, profile data, author a silver model, build a gold model, and validate the result, rebuilt a production data warehouse during a live Wild Rift event spanning 129 billion raw game events.

  2. 02

    A layered context architecture, a system prompt for persona, a shared playbook for conventions, and a one-sentence task prompt from an analyst, is what let the agent work reliably at scale.

  3. 03

    The real shift is in the cost curve: in the old model the 200th model cost as much engineering time as the first; in the agentic model the upfront cost is paid once and each additional model's marginal cost drops toward compute.

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Session speaker

01 speaker
  • Jessica Zhang

    Riot Games